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Crash in RenderingCommandBuffer::AddSwitchIntoFastMemory after calling S...
Steps to reproduce:1. Open attached "fastmemorycrash.zip" project in Unity2. Open "SampleScene" scene3. Enter Play mode Expected res... Read more
[Windows] Editor does not fit layout after clicking Cancel in Scene's Ha...
How to reproduce:1. Create new channel2. Try to resize Editor window, notice that layout is fitted to the size of window3. Add objec... Read more
[iOS][Xcode] Deployement target in Xcode is 9.1 when in Unity set to 9.0
To reproduce:1. Create new project2. Select iOS as build platform3. In the Player settings set Target minimum iOS Version to 9.04. B... Read more
[Backport] URP SimpleLit shader does not render with GPU instancing enabled
How to reproduce:1. Open the attached project (SimpleLitBroken.zip)2. Open the "Repro" scene3. Note which cubes are rendered and whi... Read more
Adding an item to database and adjusting the script crashes the Editor
Steps to reproduce:Try opening the attached project. Actual result:The "Unity Bug Reporter" window appears and the project cannot be... Read more
[Profiler] Taking a detailed memory sample triggers a crash (after calli...
To Reproduce: 1. Open & run the attached project.2. Open profiler, select Memory and change to detailed.3. Click the button (it ... Read more
[UDP] Tooltip is missing for all properties in the Unity Distribution Po...
Tooltips are missing for the following properties in the Unity Distribution Portal from Services Settings window- Pull, Push, Game I... Read more
Some Textures are wrongly imported and interpreted as Single Channel Cub...
User's attached texture is interpreted as a Single Channel Cube map instead of a Default 2D texture when importing in Unity 5.5. As ... Read more
[Android | SPS] 16-bit display buffer with SPS swaps color channels on A...
Red and green color channels are reversed on Android VR in Unity 5.6.0f3 when Use 32-bit Display Buffer is disabled and single-pass ... Read more
Stylesheet can be garbage collected but still tried to be used in UIElement
When the "Look Dev" window is opened and the High Definition RP package is upgraded from 7.1.8 to 7.2.0/7.2.1 , causes the editor to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left