Search Issue Tracker
Active
Votes
1
Found in
2.8.1
Issue ID
UUM-134371
Regression
No
Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
Reproduction steps:
1. Download and extract “ReproProj“
2. Open the "SpriteAtlasGenerator" project
3. Open the Addressable Groups window (Window > Asset Management > Addressables > Groups)
4. Build Addressables (Build > New Build)
5. Open the "SpriteAtlasReader" project
6. In the menu bar, select “SpriteAtlasReader > Sprite Atlas Viewer”
7. Observe Sprite Atlas Viewer window
Expected result: Sprite textures can be read and Sprite is visible
Actual result: Sprites appears as a white silhouette and the “Texture OK?” is “False“
Reproducible with: 6000.0.63f1
Could not test with: 6000.0.67f1, 6000.3.8f1, 6000.4.0b8, 6000.5.0a7 (Error “SBP ErrorException” when building Addressables)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects made using "GameObject.CreatePrimitive" appear pink in the Player when the default material is used
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
Add comment