Search Issue Tracker
Fixed in 2020.3.37f1
Fixed in 2020.3.X, 2021.3.X, 2022.1.X, 2022.1.9f1
Votes
0
Found in
2020.3.2f1
2021.3.0f1
2022.1.1f1
Issue ID
UUM-1863
Regression
Yes
[Backport] URP SimpleLit shader does not render with GPU instancing enabled
How to reproduce:
1. Open the attached project (SimpleLitBroken.zip)
2. Open the "Repro" scene
3. Note which cubes are rendered and which ones are not in the scene view
Expected result: all four cubes are rendered
Actual result: only the bottom two cubes are rendered
Reproducible with URP: 10.8.1 (2020.3.26f1) ,12.1.4 (2021.2.10f1), 13.1.4 (2022.1.0b4), 14.0.0 (2022.2.0a3)
Not reproducible with URP: 7.7.1 (2019.4.35f1)
Reproducible on: Windows 10, Ubuntu 20.04
Note: the issue is also reproducible on project builds
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2022.1):
PR:
https://ono.unity3d.com/unity/unity/pull-request/144792/_/2022.1/graphics/urp/case_1397612_urp_simplelit_instancing_fix
Fixed in 2022.1.13f1
Resolution Note (fix version 2021.3):
landed in 2021.3.6f1
Resolution Note (fix version 2020.3):
Backport PR:
https://github.com/Unity-Technologies/Graphics/pull/7546
This will land when the next 10.x package is release.