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Photon Unity Networking messages timeout when using .NET 4.X
Steps to reproduce: 1. Open the latest QA-supplied project 2. Open Scene "LargeMessages" 3. Select the message size and press the Ra... Read more
[SubEmitter] Erroneous "Sub-emitters must be children of the system that...
Repro steps: - Open SubEmitterIssue from the attached project - Enter Playmode - Observe error in the console: "Sub-emitters must be... Read more
[macOS][IL2CPP] Build fails when using IL2CPP as Scripting Backend
Steps: 1. Create a New Project 2. Player Settings > Other Settings > Scripting Backend > IL2CPP 3. Build for Standalone Result: bu... Read more
Wrong color when baking with HDR emission and Enlighten
Steps to reproduce: 1. Open gfx test project folder 2. Open scene 640-BakedLightingEmissionHDR 3. Switch backend to enlighten 4. In... Read more
Graphics API option is missing from Facebook Gamesroom (windows)
Graphics API option is missing from Facebook Gamesroom (windows) 1. Open attached project 2. Change platform to Facebook 3. Go to b... Read more
OnApplicationPause is not called when a scene is loaded additively.
Steps to Reproduce: - Open the attached project - Open Assets/Scenes/Scene1.unity - Press Play Expected: - OnApplicationPause is ca... Read more
[Post Processing][XR] Single pass instancing displays right eye only whe...
How to reproduce: 1) Create a new project. 2) Set the XR SDK to OpenVR. 3) Install the Post Processing package (2.0.14-preview) 4) S... Read more
[Terrain] Tools still active when in the Terrain Settings tab (Specifica...
Repro steps: 1. Create new Terrain 2. Select the Settings tab of the Terrain Inspector 3. Create Neighbor Tool will probably enable ... Read more
[Terrain] Jaggies on Terrain on second paint op after first paint goes o...
1. Create new Terrain 2. Start painting height on Terrain but drag the mouse off the Terrain and then release 3. Paint on Terrain ag... Read more
[Terrain] Saving project after painting on Terrain and releasing mouse b...
1. Create new Terrain 2. Start painting height on Terrain but drag the mouse off the Terrain and then release 3. Press Ctrl-S to sav... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1