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[Post Processing][XR] Single pass instancing displays right eye only whe...
How to reproduce: 1) Create a new project. 2) Set the XR SDK to OpenVR. 3) Install the Post Processing package (2.0.14-preview) 4) S... Read more
[Terrain] Tools still active when in the Terrain Settings tab (Specifica...
Repro steps: 1. Create new Terrain 2. Select the Settings tab of the Terrain Inspector 3. Create Neighbor Tool will probably enable ... Read more
[Terrain] Jaggies on Terrain on second paint op after first paint goes o...
1. Create new Terrain 2. Start painting height on Terrain but drag the mouse off the Terrain and then release 3. Paint on Terrain ag... Read more
[Terrain] Saving project after painting on Terrain and releasing mouse b...
1. Create new Terrain 2. Start painting height on Terrain but drag the mouse off the Terrain and then release 3. Press Ctrl-S to sav... Read more
[iOS] [BLOCKING] CameraCapture.mm script causing STATIC_ARRAY_COUNT erro...
Steps for 1089831: 1. Open user's attached project ("XCodeBuild_CameraCapture_MissingLine.zip") 2. Build and Run for iOS Result: i... Read more
When changing window size of Split IMGUIContainer window, layout of pare...
How to reproduce: 1. Open the user-submitted project 2. Open "Window" -> "Split IMGUI Container" 3. Scale the window Expected resul... Read more
[iOS] Loading a scene after calling WebCamTexture.GetPixels causes the g...
Steps to reprodue: 1. Open attached project 2. Switch to iOS and make a build 3. Deploy to device 4. When launched, tap 'GetPixels'... Read more
Registry.GetValue crashes Unity build when using IL2CPP
Steps to reproduce: 1. Add a Registry string value: Path: "HKEY_LOCAL_MACHINE\\SOFTWARE\\VRstudios" Name: "EnableDebugPath" Value: "... Read more
[Polybrush] Paint Vertex Colors compatible shaders are missing when pick...
To reproduce: 1. Open any project that has Polybrush 2. Try assigning Polybrush shaders to your material Expected: shaders are ava... Read more
[iOS][Metal] Changing RenderTexture.active corrupts screen on Devices wi...
When changing the Camera's render target to a RenderTexture, regular rendering is invalid. This only occurs on Metal, it works as e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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