Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.0a1
2018.3.0b5
Issue ID
1089686
Regression
Yes
When changing window size of Split IMGUIContainer window, layout of parent VisualElement and IMGUIContainer is different
How to reproduce:
1. Open the user-submitted project
2. Open "Window" -> "Split IMGUI Container"
3. Scale the window
Expected result: Both panels are colored green and their panel sizes are the same
Actual result: Sometimes when scaling the window the panel sizes differ
Reproduced in: 2019.1.0a4, 2018.3.0b6, 2018.2.12f1, 2018.2.0a1
Not reproducible: 2018.1.9f2, 2017.4.13f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Resolution Note (2019.1.X):
Hello, this issue was fixed in Unity's mainline (2019.2) and 2019.1.0b3.
Thanks.