Search Issue Tracker
Fixed in 0.9.15
Votes
0
Found in [Package]
0.9.15
Issue ID
1089149
Regression
No
[Polybrush] Paint Vertex Colors compatible shaders are missing when picking material for your surface
To reproduce:
1. Open any project that has Polybrush
2. Try assigning Polybrush shaders to your material
Expected: shaders are available for selection
Actual: only example shaders are available
Reproduced in: 2018.1.9f2, 2018.2.12f1
Not reproduced in: 2018.1.0a1, 2018.3.0b6, 2019.1.0a5
Note: for instance this Unity video demonstrates, that there are plenty of Polybrush shaders available:
https://www.youtube.com/watch?time_continue=2&v=JQyntL-Z5bM
Polybrush release used: 0.9.15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment