Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X
Votes
0
Found in
2018.3.0b6
Issue ID
1090053
Regression
No
[iOS] Loading a scene after calling WebCamTexture.GetPixels causes the game to crash
Steps to reprodue:
1. Open attached project
2. Switch to iOS and make a build
3. Deploy to device
4. When launched, tap 'GetPixels' button to call WebCamTexture.GetPixels and create a texture from it
5. Tap 'Change Scene' to load a different scene
6. Notice the game crashes
Reproduced with: 2017.1.4f1, 2017.4.13f1, 2018.3.0b6
Tested with:
iPhone 5S (iOS 9) - Reproduced
iPhone SE 9iOS 10) - Reproduced
iPhone 8 (iOS 11) - Reproduced
iPhone XS Max (iOS 12) - Reproduced
Notes: The game crashes even if you call WebCamTexture.GetPixels without creating a texture and applying it to an actual image, these were just added for a more clear repro.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment