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Error in CSharpNameParser
Steps to reproduce: 1. Open attached project 2. Re-import WelEvaluator script - Notice error "Searching for classname: 'WelEvaluato... Read more
Asset References are lost when the Project is reloaded
How to reproduce: 1. Open user-submitted project (Type Definition Location Bug.zip) 2. Select "Test Inside DLL.asset" 3. Assign the ... Read more
Pivot point of the Rect Tool is offset a slight amount from the middle w...
How to reproduce: 1. Create a new 2D project 2. Create any GameObject 3. Select it in the Scene View, select the Rect Tool(Default h... Read more
[Facebook] Display shrinks in games room when build and run with OpenGL ...
Display shrinks in games room when build and run with OpenGLCore, OpenGLES3, OpenGLES2 Steps to Repro: 1. Create a new project 2. F... Read more
Particle System Renderer's Pivot Z value doesn't work when Render Mode i...
Repro steps: 1. Open QA attached project "repro_1076687" 2. Open scene "SampleScene" 3. Select "Particle System" GameObject in the H... Read more
Connecting Edges does not split the Edges at their midpoints and a new E...
To reproduce: 1. Download attached project "workbench-2018.2.zip" and open in Unity 2. Open "scene" scene 3. Press Tools > ProBuild... Read more
[Facebook] Player crashes when build and run with DirectX12 API
Player crashes when build and run with DirectX12 API Steps to Repro: 1. Create a new project 2. File >build settings > 3. Switch t... Read more
[Windows] New HD Render Pipeline project renders all black
To reproduce: 1. Create a new project 2. When creating the project select High Definition - RP (Preview) 3. When the project is open... Read more
[Burst] Internal compiler error while processing function `System.Void T...
Repro steps: 1. Open QA attached project "repro_1060148" 2. Jobs -> Burst Inspector 3. Select Test.Sys+ShouldDrawJob 4. Press Refres... Read more
[Metal][Editor] Resizing windows on Metal Editor causes them to jitter w...
Steps to reproduce: 1. Create a new Unity project 2. Dock some windows with left-aligned text to the very left of the Editor, e.g. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object