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Editor sometimes doesn't detect Prefab changes when project is updated ...
How to reproduce:1. Contact me for the project, or setup SVN on a project with Prefabs and Settings2. On computer one, make a change... Read more
Asset refresh is slightly slower when Hidden Meta Files are used (at lea...
To reproduce:1. Create a new project2. Set version control to Hidden Meta Files3. With the mouse focus and unfocus the editor window... Read more
"Name 'SpriteEditorWindow' does not exist in the current context" error ...
Reproduction steps:1. Create a new project2. Install Vector Graphics package via the Package manager3. Observe the console window Ex... Read more
[XR][Android] Using deferred rendering path results into black screen wi...
How to reproduce:1. Open attached project2. Build to Android Result - Observe black screen or one eye rendered only. Notes:1. Seems ... Read more
There is a refresh prompt even when there are no new Cloud projects avai...
How to reproduce:1. Open Unity Hub2. Be signed in Reproducible with: Unity Hub 2.0.0-beta.3Not reproducible with: Unity Hub 1.6.1 Ac... Read more
In the Editor terrain is not rendered correctly when "Draw Instanced" on...
How to reproduce:1. Open attached project "NewDepthProject 2.zip" and scene "Main"2. In the Hierarchy window, select "Terrain" objec... Read more
[Vulkan] Windows in the Editor become black when trying to interact with...
Steps to reproduce:1. Open the attached project "Vulkan window problem"2. Navigate to the Hierarchy Window3. Right-click in the Hier... Read more
Cinemachine should be upgraded to version 2.3.3 for Unity version 2019.1+
When opening a project from 2018.3 in 2019.1, Cinemachine doesn't compile.There should be a rule to upgrade the project to use Cinem... Read more
[IL2CPP] Fails to generate generic method struct variant when calling it...
Steps to reproduce:1. Download "IL2CPP-Bug-GenericMethodRemoved.zip"2. Build "SampleScene" for Standalone (IL2CPP)3. Start player Re... Read more
[iOS][Metal] CPU spikes on SkinMeshRenderer when GPU skinning is disabled
How to reproduce:1. Download the Test.zip project from the cloud (link in the comments)2. Build for iOS and deploy the Xcode project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open