Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.4.0f1
2017.4.12f1
Issue ID
1132138
Regression
No
Editor sometimes doesn't detect Prefab changes when project is updated via SVN
How to reproduce:
1. Contact me for the project, or setup SVN on a project with Prefabs and Settings
2. On computer one, make a change to a Prefab and commit it
3. On computer 2 update the project via Tortoise SVN and receive the updated Prefab
4. Outside of Unity open the Prefab in a text editor to confirm the changes have been sent properly
5. Also confirm the timestamp of the file has changed to show its been modified
6. Inside Unity, notice that the Prefab has not updated
7 .Hitting Ctrl+R to for a refresh, makes no difference
8. Right clicking the Prefab and re-importing makes no difference
Reproducible with: 2017.4.26f1
Not reproducible with: 2018.3.13f1, 2019.1.0f2, 2019.2.0a12
Actual results: Unity is caching the file change and not detecting that the original file has changed.
Expected results: Unity should detect file changes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
Add comment