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[Post Processing Stack V2] "NullReferenceException" in Edit and Play mode
Reproduction steps: 1. Open "PPSV2Repro.zip" project 2. Enter Play mode Expected Result: No Errors appear while in Edit/Play mode ... Read more
[iOS] Performance regression on iOS introduced in 2017.3.0 alpha
Reproduction Steps: 1. Open User's project 2. Build for iOS (development build) 3. Deploy to an iOS device 4. Attach Unity profiler ... Read more
"In progress" spinner keeps appearing when selecting "Edit Physics Shape...
"Edit Physics Shape" keeps running on a certain sprite 1. Open attached project 2. Click on the sprite 3. In Inspector, confirm Mod... Read more
The build, created for WebGL, is always a development build
To reproduce: 1. Create a new project 2. Build and Run the project for WebGL, make sure the Development Build checkbox is off 3. In... Read more
[Facebook] new standalone artifacts don't get included in gameroom uploa...
-e: see title, there is now a "Mono" folder and a crashhandler exe in the root level of the standalone build --works in 2017.3, Mono... Read more
[Facebook] wrong upload token throws exception and wrong error message
-e: see title -repro: --create new unity project --switch to facebook --enter valid appID in player settings --enter invalid upload... Read more
[iOS][Profiler][Editor] Unity crashes without Bug reporter when closing ...
Reproduction Steps: 1. Create new project 2. Build for iOS (development) 3. Deploy to an iOS device 4. Attach Unity profiler 5. Quit... Read more
Sprite borders are not copied when duplicating SpriteRect
To reproduce: 1. Create a new project, import any sprite sheet 2. Open sprite editor 3. Add SpriteRect, set border values to >0 4. D... Read more
[2018.1] Scene Shading Mode Selector is empty by default
Reproduction steps: 1. Make a clean installation of Unity 2018.1 beta (without any editor settings if exist); 2. Create a new projec... Read more
Native audio spatializer plugin sometimes receives incorrect source/list...
To reproduce: 1) Open attached project and scene 2) Play it 3) Wait up to a minute as sound is playing on each sphere shift Eventua... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when AddGameElement handles a generic type
- Interpolation 2D results are inconsistent when position.z = position.x is called on Late Update
- Game View's scale slider bar gets set to 2.5x when entering Play Mode
- Crash/Memory leak in a WebGL build when executing a very large switch statement multiple times
- [Asset Bundles] The Active Build Platform is being used instead of the build target to determine material/shader compilation