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4.x to 5.x upgrade: Ambient Light Isn't Actually Ambient
I suppose we could add a flat ambient without occlusion that would only be used if you upgraded. In 4.6. Ambient was added to lightm... Read more
[AnimatorOverrideController] assigning override controller crashes at Cr...
Steps to reproduce: 1. Open attached project2. Open scene "testscene"3. In top menu, select "Storm8 > Texture > AnimationOverr... Read more
UNC AppData(Roaming) directory cannot be accessed
What happens: Unity.exe cannot boot in a particular environment. Details: When Unity.exe runs, it creates or accesses the Roaming fo... Read more
[NetworkManager] Changes made to Registered Spawnable Prefabs aren't sav...
Steps to reproduce: 1. Open attached project "764771.zip"2. Open scene "repro"3. In hierarchy, select "GameObject"4. In its NetworkM... Read more
Fatal error after clicking on prefab w/ UnloadUnusedAssetsImmediate
Steps to reproduce:1. Download and import attached project "EditorUnloadAssetsBug.zip"2. Open scene "Scenes/scene0"3. Press on "Test... Read more
[Inspector] Can't set scene fields to scenes which has the same name as ...
Steps to reproduce:1) open attached project2) open scene 'main'3) select 'HudComponent' from hierarchy and lock inspector4) drop bot... Read more
[OSX] The game continues to receive mouse input when running in background
Repro steps:1) Open the project I attached and Scene.scene2) Build and Run and make sure Run in Background is turned off in the Play... Read more
[Shuriken] ParticleSystem added via AddComponent uses pink error shader ...
ParticleSystem added via gameObject.AddComponent<ParticleSystem>(); displays pink error shader in stand-alone player. They als... Read more
[Android] PlayerPrefs are lost when upgrading an app from 5.3 build to 5...
Apps built with Unity 5.3 and then upgraded to a newer version that was built with Unity 5.2 lose PlayerPrefs Read more
[Mac] Screen.currentResolution.refreshRate value is always zero
To reproduce:1. Open attached project2. Open "TestScene" scene3. Play the scene Actual behavior: notice that in the Console two mess... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used