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[IL2CPP] " 'numeric_limits': is not a member of 'std' " error is thrown ...
Steps to reproduce:1. Download attached project2. Build project for IL2CPP Standalone player Results: Build fails with error: 'numer... Read more
Sub-canvases with "Override Sorting" enabled are not hidden when parent ...
How to reproduce:1. Open attached project "nested-canvas-render-incorrectly.zip" and scene "test-subcanvas"2. In the Hierarchy windo... Read more
Plugin importer is changing my binary dll meta files
When a project gets imported with dlls that don't have valid PluginImporter settings, the metafile gets written back to disk with ch... Read more
GC allocates 9B garbage every frame when executing NativeInputSystem.Sho...
Steps to reproduce:1. Open attached project2. Build for Android3. Attach profiler to Android-NativeInputSystem.ShouldRunUpdate() GC ... Read more
Missing mesh reference when importing a unitypackage in 2019.1
Steps to reproduce:1. Open the project from owncloud provided in edits2. Open the "cockpit" Scene3. In Hierarchy window, select any ... Read more
Unused Material dependencies are returned when checking the dependencies...
To reproduce:1. Open attached project "repro_24149.zip"2. In main toolbar, go to Support > Dependencies window3. Drag the Cube.fb... Read more
[Android] Camera aspect ratio is incorrect after changing the orientatio...
Steps to reproduce:1. Open attached project2. Build "SampleScene" to Android3. Open 2 apps split screen (the first app is the one yo... Read more
[Vulkan][AMD] Objects are not rendered when the Camera has Clear Flags s...
How to reproduce:1. Open the attached "case-1145367_VulkanAMD" project2. Inspect the cube in the Game view3. Select "Main Camera" in... Read more
[LWRP] Emissive materials are not baked
Steps to reproduce: 1. Download and open attached project.2. Open scene: CaveScene3. Build lightmaps.4. Check in the tunnel are the ... Read more
Unity Editor crashes on ApplyTexture when selecting GameObject with a pa...
How to reproduce:1. Open User's attached project2. Select one of "obstacle" gameObjects - Observe the crash Reproducible with: 2018.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open