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[iOS] [Input Keyboard] Part of "Done" and "Cancel" buttons are replaced ...
Reproduction steps:1. Open and build the attached project to iOS.2. Open Xcode project.3. Select the "Info" tab or open the "Info.pl... Read more
Progressive GPU Lightmapper yields different results than Progressive CP...
Steps to reproduce:1. Open original project "GIBug.zip"2. Open and compare test_cpu and test_gpu scenes Expected result: Both scenes... Read more
Lighting is changing on mouse movement when scene light is toggled off i...
How to reproduce:1. Open the attached project2. Go to Scene tab and change view position by holding pressed left-click in mouse and ... Read more
Editor crashes on GetComponentsImplementation when opening a Scene
How to reproduce:1. Extract and open the attached project "Avio.zip"2. Open the Scene "3_SceneComponent"-- Editor crashes Crashes on... Read more
Preview window is black when displaying Transform Node
Reproduction steps:1. Open the attached Project inside of "ShaderGraph_TransformNode_Bug.zip"2. Double-click on TangentSpaceOutput S... Read more
Changes made to prefabs are not saved when using Atavism package
How to reproduce:1. Open the attached "Unity2018_3_PrefabsIssue.zip" project2. Go to Project tab and open 'GameObject' prefab in Pre... Read more
[HDRP] Shadergraph decal renders tile glitch where there is a big contra...
Steps:- Open scene in attached package Result:See attached screenshot. The tiles where the decals alpha varies a lot are rendering g... Read more
Animation is jiggered when manually dragging animation window playback h...
To reproduce:1. Open attached project2. In Hierarchy window, select 'AnimationCon' instance and enable Animation Component in the In... Read more
Unity Editor freezes when vertices in Graphic.OnPopulateMesh have too hi...
Steps to reproduce:1. Open user attached project "BuggyGraphic.zip"2. Enter Play Mode3. Press on "Hung my Unity" Expected result: Un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open