Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0b3
2019.2.0a2
2019.2.0a9
Issue ID
1143925
Regression
No
Progressive GPU Lightmapper yields different results than Progressive CPU Lightmapper
Steps to reproduce:
1. Open original project "GIBug.zip"
2. Open and compare test_cpu and test_gpu scenes
Expected result: Both scenes lighting should be the same as they were rendered with identical settings
Actual result: Baked light with Progressive GPU differs from lighting baked with Progressive CPU
Reproduced in: 2018.3.12f1, 2019.1.0f1, 2019.2.0a11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment