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Crash when failing to unload all MonoScriptCaches
Steps to reproduce: 1. Open attached project2. In project browser, navigate to "Assets/Resources" folder3. Select "MySO" assets and ... Read more
[DX11] Loop in shader crashes video drivers
To reproduce:1. Open attached project2. Open the only scene Unity should now freeze or crash, and a message should appear in the cor... Read more
Error message is not shown when serial reached the maximum number of act...
Steps to reproduce:1. Have serial number which reached the max number of activations2. Use this serial key to activate Unity Pro3. O... Read more
[Serialization] Private fields in Network Command does not get serialize...
Steps to reproduce: 1. Download and import attached project. (repro-case_752995-SendeMessage.zip)2. Play in the editor and do not st... Read more
[fmod][iOS] UnityEngine.AudioSource.Play fails if audio clip is assigned...
To Reproduce: 1. Build and run the attached project on iOS.2. Click any button to play an audio clip:It won't play and you'll get th... Read more
[MovieTexture] standalone build locks on 1st frame with OSX and crashes ...
Reproduction steps:1. Open attached "test74" Unity project.2. Open and play "TestScene".3. Notice, that "MovieTexture" is rendered c... Read more
When editor is closed, EditorWindow.OnDestroy is called if window is not...
To reproduce:1. Open Window/MyEditorWindow2. Close the Unity Editor3. Assets/Test.txt is written by OnDestroy as expected4. Open the... Read more
Dropdown menu item is not selectable after scrolling down the list
To reproduce the issue follow the steps:1. Open "SitePasseport" project2. Open "MenuChoixExo" scene3. Run scene4. Scroll down and pr... Read more
[UWP] float.Parse invalid format exception with IL2CPP
Reproduction steps: 1. Go to regional settings.2. Change Format on "Formats" tab to something that has different number delimiter (f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing