Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.0f4
Issue ID
753928
Regression
Yes
When editor is closed, EditorWindow.OnDestroy is called if window is not docked
To reproduce:
1. Open Window/MyEditorWindow
2. Close the Unity Editor
3. Assets/Test.txt is written by OnDestroy as expected
4. Open the Unity Editor again. OnEnable reports that the file exists and deletes it for further testing.
5. Dock the MyEditorWindow in with the project and console windows
6. Close the Unity Editor
7. This time, OnDestroy is not called and Assets/Test.txt does not get created.
Expected result: EditorWindow.OnDestroy is not called when editor is closed (seeing as that is the case in 5.2.3p2).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
This is a duplicate of issue #752684