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[Scripting] InputActionAssetReference fields are untyped
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/384 Repro:1. Download package and project at: https://github.c... Read more
[UI] When using detect input to bind an Action, the mouse scroll is pick...
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/383 Note: this happens when the Input Action's Type is set to ... Read more
[HDRP] Spotlight results differ in each eye when using single pass doubl...
How To Reproduce:1) Create a new project using the HDRP Template.2) Change the build target to UWP.3) Enable virtual reality and add... Read more
[Scripting] "Run in Background" does not work with QueueStateEvent
From GitHub: https://github.com/Unity-Technologies/InputSystem/issues/370 Repro:1. Download attached project: RunInBackground2. If n... Read more
Unable to set the Foldout.text "text" or "value" attributes through UXML
To reproduce:1. Open the attached project "Case_1119589_uxml.zip"2. Open Window -> UIElements -> TestWindow Expected: "foldout... Read more
Moving in the Scene View using Right-click & WSAD doesn't work when ProG...
How to reproduce:1. Create new project2. Install ProGrids package3. Open Tools>ProGrids Window4. Try to use Right-click and WASD ... Read more
[Package Manager] Error is thrown on clicking any .md file after clickin...
Error is thrown on clicking any .md file after clicking package.json. Steps to repro:1. Create a new project2. Project window > P... Read more
The Error "Copying assembly from Temp to Library failed" appears when up...
To reproduce:1. Open attached project "prof"2. Open it with Unity 2019.2.0a83. Close and reopen the project with 2018.2.0a8 and chec... Read more
[LWRP] Soft particles are rendered incorrectly if they collide with anot...
To reproduce:1. Open attached project;2. Open "007 - Bandwidth" scene;3. Make sure HDR is enabled in PipelineAsset > Quality >... Read more
Saving any Changes in the Scene causes Reimport of a Prefab which has lo...
To reproduce:1. Open the user's attached project2. Open the "s_boot" scene3. Move any of the Gameobjects in the Scene and File->S... Read more
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