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[VR] Height Map not shown when Shadows + Realtime GI + Forward Rendering...
Repro steps: 1) Open the project and FirstPerson scene in it 2) Selec OVRPlayerController->OVRCameraRig->TrackingSpace->CenterEyeAnc... Read more
[WebGL][Win] No lighting from spotlight with deferred rendering path
Reproduction steps: 1. Open attached Unity project. 2. Open "Repro" scene and notice "Spotlight" game object. 3. Build and open "Re... Read more
Can't assign prefab to script GameObject public parameter
1. What happened In Inspector can't assign prefab from Assets, as a GameObject parameter in script. The behaviour can be viewed here... Read more
Animation Transform rotation does not reset when leaving Record mode in ...
Reproduction steps:(Gif attached) 1) Open users attached project, proceed to "Scene" scene. 2) Select "Cube" object, and open animat... Read more
Text in 2D section of preferences window is clipped
The text in the 2D section of the Preferences window reads: "Maximum Sprite Atlas Cache Size (": https://gyazo.com/773ed44e31da0e154... Read more
Switching SetQualityLevel darkens the lighting with no returning back
Steps to reproduce: 1. Download and import attached project. (repro-case_756793-WebGL_Quality.zip) 2. Open scene: main 3. Build to ... Read more
[Shuriken] Particles disappear after going offscreen and returning
Steps to reproduce: 1. Download and import attached project. (ParticlesDisappearing.zip) 2. Open scene: main. 3. Play. 4. Return to... Read more
[WebGL] Autoconnecting project to profiler locks up browser periodically
To reproduce: 1) Create new project Optional: Create a moving cube to better see when it freezes 2) Change platform to WebGL 3) Enab... Read more
Lighting window missing arrows to expand/collapse parameters
To reproduce: 1. Create new or open any project 2. Open the Lighting window Actual behavior: notice that there is no arrows to expa... Read more
[JsonUtility] ToJson() with Lists and lots of Data causes crash
Repro steps: 1) Open the project and Scene.scene in it 2) Take a look in the script - notice the for cycle with 500k iterations 3) P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support