Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.3.1f1
Issue ID
759250
Regression
No
Animation Transform rotation does not reset when leaving Record mode in mecanim
Reproduction steps:(Gif attached)
1) Open users attached project, proceed to "Scene" scene.
2) Select "Cube" object, and open animation window.
3) Make sure that Rotation Interpolation is set to Euler angles.
4) Slide animation slider in order to enter record mode and also to change rotation of an object.
5) Click on Record(Red dot) button to stop recording.
Expected behavior: Cubes transform rotation resets to default value as did position and scale.
Actual result: Cubes transform position and scale reset their values to default but rotation is either messed up ( goes from -180 to -360) or values from animation are inherited.
Note: Changing rotation interpolation to Euler angles(Quaternion approximation) or Quaternion resets values as they should.
Reproduced with: 5.3.0b1, 5.3.1p2, 5.4.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Importer Checkbox Label Truncated in UI (2D Template)
- Light theme icon is missing for Volume Component in the Inspector window
- Volume Profile effects are still showing and active in Game View when the Volume Profile is reset
- Shader Graph Tab Lacks Right Margin for Long Titles
- 2DLight component only renders when ShadowCaster2D components are within range in WebGL builds
Add comment