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Fixed in 5.3.2
Votes
2
Found in
5.3.1p1
Issue ID
759502
Regression
Yes
[Shuriken] Particles disappear after going offscreen and returning
Steps to reproduce:
1. Download and import attached project. (ParticlesDisappearing.zip)
2. Open scene: main.
3. Play.
4. Return to scene. (make sure you see particle system)
5. Move away from particles and come back.
Expected result: Particles are visible.
Actual result: Particles disappear.
Notes: Bug is only reproducible when particles have Delay time and Simulation space is Local. Reproducible in both game and scene views.
5.2.4f1: Particles appears instantly after returning. (Expected behavior)
5.3.0b1 - 5.3.0f4: Particles only appear after delay time when returning.
5.3.0p1 - 5.3.1p2: Particles does not appear at all.
Regression starts from 5.2.4f1.
Comments (3)
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TomZe
Mar 26, 2019 20:33
This lovely piece of logic seems to solve the issue most of the times :
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FixParticleSystem : MonoBehaviour
{
void Start()
{
if (gameObject.activeSelf)
{
gameObject.SetActive(false);
gameObject.SetActive(true);
gameObject.SetActive(false);
gameObject.SetActive(true);
gameObject.SetActive(false);
gameObject.SetActive(true);
gameObject.SetActive(false);
gameObject.SetActive(true);
}
}
}
please don't make us use this ...
lexi
Jan 18, 2016 16:21
5.3.0p3 - particles with local space do not appear at all (after instantiating from prefab). Same set to world space do appear.