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Baked lighting from emissive surfaces is washed out in Unity 5.x
Repro steps:1) Open the project EmmisionUnity4 in Unity 4.6.x2) Open the project EmmisionUnity5 in Unity 5.3.x3) Notice the differen... Read more
[Profiler] You can only disable display of CPU Usage components
You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps t... Read more
ParticleSystem with Subemitter produces IsFinite errors to console
1. What happenedParticleSystem with Subemitter produces IsFinite errors to console. 2. How we can reproduce it using the example you... Read more
[iOS] [MonoDevelop] UnityEditor.iOS.Xcode namespace isn't recognised in ...
MonoDevelop doesn't recognise UnityEditor.iOS.Xcode namespace. All contents from that namespace have red syntax highlighting and no ... Read more
Crashes on VerifyAssetsForBuildTarget when opening a project
To reproduce:1. Open the attached project.The project should load, and then Unity should crash. Read more
Meshes drawn with Graphics.DrawMesh disappear while pausing
In the previous versions of Unity, meshes drawn with Graphics.DrawMesh keep displayed while pausing. However, in 5.2.4 and later ver... Read more
[VR] Mac monitor is black when VR standalone player runs fullscreen
VR-enabled standalone MacOSX players built with Unity 5.3.1p1 or p2 cause the monitor to become entirely black when they are run ful... Read more
Surface shaders: "Invalid subscript x" error when Input structs contains...
Since 5.3 there's a surface shader compilation error if Input struct contains non-float/vector members. Workaround: for members that... Read more
Particle System emits one less particle if looping is disabled
1. What happenedParticle System emits one less particle than set in Rate if looping is disabled.e.g. Set Duration to 1, disable loop... Read more
[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...
To reproduce:1. Build and run attached project1a On Android you have to enable multithreaded rendering in PlayerSettings2. Tap aroun... Read more
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