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[iOS][tvOS] Build and Run doesen't work with Xcode 7.2
To Reproduce: 1. Just build and run any project for Apple TV or iOS. 2. Observe that if Xcode is closed, only the launch screen but... Read more
[HLSLcc][ImageEffects] Adding "Tonemapping Color Grading" component in G...
Adding "Tonemapping Color Grading" component to a GameObject while using OpenGLCore API in Windows 10 causes the ditor to crash in "... Read more
[ImageEffects] SMAA temporal causes "edge detection" lines to be drawn t...
Adding a temporal type (any) to SMAA component causes "edge detection" lines to be drawn to camera. Changing the temporal type cause... Read more
[ImageEffects] Quality Settings AA causes SMAA temporal to flip the came...
(5.4) In forward rendering path, If Anti-aliasing is enabled in Project Settings > Quality Settings, any SMAA temporal type causes t... Read more
[LEGACY] OpenGL2 API renders black to Game window
Legacy OpenGL (GL2) always renders only black to Game view Repro Steps: 1) Open attached project and scene "Test" 2) Observe black... Read more
[tvOS] Rendering path cannot be changed for Apple TV builds
To Reproduce: 1. Create an empty project. 2. Observe that there is no rendering path setting in Apple TV player settings. Also if ... Read more
[NavMeshSurface] Tile size boundaries are 16-1024, but it is possible to...
Reproduction steps: 1.Create new unity project. 2.Create or select any game object. 3.Attach "NavMeshSurface" component to this obje... Read more
[NavMeshSurface] NavMesh baked using disabled NavMeshSurface is visible ...
Steps to reproduce: 1. Open attached project "AI3.zip" 2. Open scene "repro" 3. In hierarchy, select "NavMesh Surface" 4. Disable i... Read more
[NavMeshSurface] It is possible to bake NavMesh on non-static objects
Steps to reproduce: 1. Create new project 2. Create new NavMeshSurface object 3. Create plane, which would be inside NavMeshSurface... Read more
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