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A timeline clip is interactive through the ruler when at least one pixel...
How to reproduce:1. Open attached "TimelineBug2.zip" project2. Go to Assets -> "Scenes" folder and open SampleScene3. Click on Ca... Read more
[UI Elements] USS file update doesn't reflect in the editor till Unity i...
Changes made to .uss style file do not reflect the changes in the editor till Unity is restarted Note:1. Refer attached video2. Work... Read more
RectTransform.sizeDelta.x returns height value if Canvas Render Mode is ...
How to reproduce:1. Open the "case_1115411-CanvasWidth" project2. Change the Game View resolution to 200x100 and enter Play mode3. O... Read more
Unity loads new "Untitled" scene instead of previous after running PlayM...
How to reproduce:1. Open "SampleScene" in attached "New Unity Project (6).zip" project2. Open Window > General > Test Runner3.... Read more
[HDRP] Throws an exception when scene camera is selected and hovering ov...
Steps to reproduce:1. Create a new project and download HDRP package from the Package Manager2. Set HDRP Render Pipeline Asset in Gr... Read more
[Scripting] Script doesn't update when "Recompile After Finished Playing...
With "Recompile After Finished Playing" preference selected, changing script in play mode and saving the changes, does not reflect i... Read more
Data is not identical when receiving it from OnAudioFilterRead and clip....
Steps to reproduce:1. Open the original project2. Clear editor log3. Hit Play4. Wait about 2-3 seconds5. Stop Play6. Open editor log... Read more
[macOS] HotKeys are mapped as standard Dvorak shortcuts and ignore Syste...
To reproduce: 1. Choose “System Preferences” from the Apple menu.2. Click on the “Keyboard” icon in System Preferences, then the “In... Read more
[VR] GLSL shaders are forced to use GLES 3.0 when building for Oculus GO
To reproduce:1. Add attached TestShader.shader to your project2. Build and install to Oculus GO3. Launch application and observe log... Read more
Managedheap.usedsize memory leak when using a huge mesh if set to Static
Steps to reproduce:1. Open user-supplied project and the MemLeakTest Scene2. Make sure the "Hex Ground 01" in Hierarchy window is se... Read more
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