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Unity 2018.2 crash on CompressedMesh::Decompress when loading skinned an...
How to reproduce: 1. Open the attached project 2. Open the "CrashTest" scene Actual result: Unity crashes Reproducible with: 2018.... Read more
PlayerSettings.applicationIdentifier reports incorrect value
To reproduce: 1. Open the attached project (IncorrectApplicationIdentifier.zip) 2. In the Build settings, make sure that the platfo... Read more
Texture Presets are not applying platform overrides
Steps to reproduce: 1. Open the attached project (Template_Lightweight.zip) 2. Select the Presets/Defaults/AlbedoTexture_Default pre... Read more
[iOS] Unity crash entering play mode in GoogleARCore example scene
To reproduce: 1. Open users attached project "ARCore12.zip" 2. Make sure that iOS platform is selected in Build Settings 3. Open "Cl... Read more
[MacOS High Sierra] CMD+F appears to behave differently to fullscreen sw...
Reproduction steps: 1. Open the attached project "OSXFullScreen.zip"; 2. Build the project for MacOS; 3. Open the Windowed version o... Read more
Assigning time or frame number to VideoPlayer while video is paused migh...
To reproduce: 1. Open the attached project (VideoPlayerBug.zip) 2. Open the "test" scene 3. Enter Play mode 4. Press Set Url button... Read more
Error "il2cpp.exe did not run properly" while building for Android
To reproduce: 1. Open the attached project (il2cpp bug.zip) 2. Build the project Expected: the build doesn't fail Reproduced 2017... Read more
A Sub Graph causes `Create Node` action to throw ArgumentOutOfRangeExcep...
I recently wrote a Sub Graph with procedural animations to include in my other PBR graphs. Everything is fine when I preview my node... Read more
Pink "Error" Shader in Shader Graph using Linux Editor and Windows 64bit...
The cause of this issue is that Shader Graph is installed in both Packages and Assets, which causes compilation errors due to duplic... Read more
Can't access material properties, created with Shader Graph
For standard shader i can just use SetFloat function. It seems to not work with shader graph. P.S. Don't ask me why float variable ... Read more
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