Search Issue Tracker
Fixed in 0.2.6
Votes
0
Found in [Package]
0.2.1
Issue ID
1137072
Regression
No
[Input System] Device inputs are not registered when focused on Game View after forcing a script recompilation
How to reproduce:
1. Create a new Unity project
2. Download the Input System package and restart the Editor
3. Create a new Input System Asset from Project Settings > Input (NEW) and check 'Run in Background'
4. Open Window > Input Debugger and double click on any device
5. Click on the Game View window to focus on it
6. See that inputs are registered when interacting with the device
7. Force a script recompilation by creating/reimporting a script
8. Focus on the Game View window and attempt to register some inputs
Expected result: inputs are registered immediately
Actual result: inputs are not registered until the focus is shifted away from the Game View
Reproducible with: 2018.3.10f1, 2019.1.0b6, 2019.2.0a7
Not reproducible with: 2019.1.0b7, 2019.1.0b8, 2019.2.0a8, 2019.2.0a9
Could not test with: 2017.4.23f1(New Input System not yet introduced)
Notes:
The issue does not seem to be dependant on Input System package version
Unchecking and rechecking 'Run in Background' in Project Settings > Input (NEW) fixes this issue until another script recompilation
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
- "Assertion failed on expression" error occurs when multiple Animation Components are instantiated after changing the Culling Type
- MacOS persistentDataPath uses old path when built compared to Editor Play mode
- Crash on RaiseException when entering Play Mode in a specific project
- Debug Console does not reappear when disabling and re-enabling Debug.developerConsoleEnabled
Add comment