Search Issue Tracker
Fixed
Votes
0
Found in
2019.2.0a7
Issue ID
1138396
Regression
Yes
[HUB] Installed build targets are not shown while opening an existing project
Installed build targets are not shown while opening an existing project.
Steps to repro:
1. Install unity with any build target. (Android, iOS, WebGL etc.)
2. Create a new project.
3. Close unity editor.
4. Open HUB.
5. Open 'Advanced Open' window for the newly created project.
6. Click on installed build targets.
Actual Result:
Installed build targets are not shown
Expected Result:
Installed build targets are shown.
Reproducible on:
2019.2.0a9, 2019.2.0a7
Works fine on:
2019.2.0a6, 2019.1.0b8
Environment:
Windows and MAC
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Variant Family window UI issues when Prefab title is long
- Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
Resolution Note:
Fixed in version 2 beta 3 (Fixed in Hub version 2.0.0)