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Editor/Player crashes when the logfile path contains non-ASCII characters
How to reproduce:1. Create a shortcut for Unity Editor2. Add a -logfile command line argument followed by a path, containing non-ASC... Read more
Prefab Edit mode ignores Sprite's pixels-per-unit setting
Steps to reproduce:1. Open original project "Bug (prefab editor).zip"2. Observe button in Scene, notice that button texture is mappe... Read more
Incorrect position using <Position> instead of <Transform> when changing...
Steps to reproduce:1. Open original project "TurnBasedBattle.zip"2. Open "TurnedBasedBattle" scene3. Press "Play"4. Press load field... Read more
Continuously updating colorMultiplier for a Selectable's colors allocate...
How to reproduce:1. Open user-submitted project (ColorTest) and 'SampleScene' scene2. Enter Play Mode3. Open the Profiler window and... Read more
Wind Zone effect is not prewarmed on a particle system after reopening t...
Steps to reproduce:1. Download 1122824_repro.zip and open "test" scene2. Enter play mode3. Notice that wind effect isn't prewarmed I... Read more
[Android][Unity 2017.4] Textures appear black in Player on particular de...
Steps to reproduce:1. Open the attached project2. Build and run to androidNotice that while loading, Unity logo appears as a black r... Read more
ParticleSystem.Shape.Sprite is rendering wrong color of the object when ...
To reproduce:1. Open attached project2. Press on Core in the hierarchy ( the particles are black)3. Enable and disable Sprite Render... Read more
Additional metadata fields are revealed in Inspector window after switch...
Steps to reproduce:1. Create a new project in 2019.2.0a42. Select scene3. Change Inspector mode to Debug Results: Notice that additi... Read more
Crash on Mono JIT Code when calling virtual protected void
How to reproduce:1. Open the "mono_crash,zip" project2. Open the "test_scene.unity" scene3. Press Play Actual result: Unity crashes.... Read more
incorrect default interpolation type when using double-click to create a...
When creating keys in-between existing keys (default Auto-Clamped), created keys are expected to be the same interpolation type as a... Read more
All about bugs
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