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Expanding multiple entries in the Hierarchy with keyboard shortcuts at o...
Steps to reproduce: 1. Open attached project 2. Open scene0 3. Expand Canvas-> Image(4) 4. Multi-select 3 "Image(4)" child objects(f... Read more
[Standalone] "Your GPU (Null Device) or driver doesn't support linear re...
Reproduction steps: 1. Open the project 2. Build "test" scene 3. Create a shortcut for the build executable file 4. Add -batchmode -... Read more
[TrailRenderer] TrailRenderer creates visual artifacts at corners and on...
Reproduction steps: 1.Open the project 2.Open and play "Assets -> Walking Robot -> Scenes -> Walking Robot" scene 3.Press and hold w... Read more
Exception in WebGL when logout from facebook account
To reproduce: 1. Build empty project for WebGL 2. Create Facebook app and upload WebGL project 3. Run app 4. Logout from Facebook 5... Read more
[ScriptingAPI] Editor hangs and AABB errors spammed in the console after...
Steps to repro: 1. Open attached project; 2. In the Project folder go to Assets -> Scenes -> API; 3. Open 'СreateTerrainFromAPIbug'... Read more
SceneManagerSetup::IsValid returns true for setup which has active scene...
Steps to reproduce: 1. Open attached project. 2. Execute menu item: BUG->ShowBug (several times) (it tries to RestoreSceneSetup) ... Read more
Crash in FlareManager::RenderFlares when moving objects around in scene ...
Editor crashes when moving object in scene view, when scene contains lens flares. To reproduce: 1. Open project 2. Open scene 3. S... Read more
[OpenVR] Splashscreen flickers, becomes world locked and stutters before...
1) downlaod attached project 2) Setup CV1 or Vive 3) Ensure OpenVR is preffered sdk 4) Ensure the splash screen is enabled. 5) Buil... Read more
Transform values change slightly when duplicating nested prefabs that ha...
Repro steps: 1. Open "case_830145-ZedPandemic (2).zip" project 2. Load "test" scene 3. Select all the prefabs who make up a square i... Read more
Crash in GameObject::QueryComponentByType when changing configuredInWorl...
Setting configuredInWorldSpace on a joint attached to an inactive gameObject results in an !isActive assert getting violated and lea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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