Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.0.0b21
Issue ID
670010
Regression
No
[Environment] Water reflections are incorrect (displaced) in WebGL
How to reproduce:
1. Open project (from the Cloud)
2. Open scene Draft.unity
3. Play scene
- Note how nothing seems out of the ordinary in the Game View
4. Build scene to WebGL and run it
- Notice how the reflections appear to be slightly offset in the water
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette selected dropdown text does not update when palette is renamed
- ArgumentException thrown and reference to Template gets unset when opening UXML file after editing referenced Template in Play mode
- [iOS][WebGL] Player freezes when multiple properties of a VisualElement are changed at the same time
- Warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light
- ShadowCaster2D breaks on certain Rotation positions when Casting Source is set to PolygonCollider2D
LouisElliott
Jul 22, 2020 06:49
I think we all should correct it again. If the reflection is not correct it should be corrected so that we can proceed. Thank you for mentioning the procedure to reproduce it. Students like to visit https://topwritingservices.net/essayhave-com-review/ website so as to read authentic reviews online. It will be effective and we will be able to work properly.