Search Issue Tracker

0
votes
Fixed

[pCache] Results for Set Color from Map differ in Win and OSX

Package: Visual Effect Graph

-

Jan 16, 2019

-

Version/s: 4.7.0

Repro steps: 1. Import the attached package to a VFX-enabled project on Win2. Observe how the colors are organized.3. Repeat for OSX... Read more

0
votes
Fixed

[OSX] GPU sorting causes particles from an effect to disappear based on ...

Package: Visual Effect Graph

-

Jan 16, 2019

-

Version/s: 4.7.0

Repro steps:1. Import the attached VFX into an OSX VFX-enabled project2. Drag the effect onto the scene3. Pan the view around the ef... Read more

0
votes
Fixed

[Burst] "Interlocked.Increment" and Decrement" compiles wrong results

Package: Burst

-

Dec 19, 2018

-

Version/s: 0.2.4-preview.37

Reproduction steps: 1. Open "BurstInterlocked.zip" project2. Enter Playmode3. See Console output Expected Result: Result stays '0' a... Read more

1
votes
Fixed

[GPU PLM] Texel Validity debug view shows wrong data after a bake

Progressive Lightmapper

-

Jan 16, 2019

-

Version/s:

Steps to reproduce: 1. Open a new scene and add some static geometry2. Navigate to Lighting Settings, and make sure that Lightmapper... Read more

0
votes
Fixed

Pushoff slider in Lightmap Parameters Asset has no effect

Progressive Lightmapper

-

Jan 16, 2019

-

Version/s:

Steps to reproduce: 1. Create a new new Lightmap Parameters asset somewhere in your project2. Navigate to the Lighting Settings wind... Read more

0
votes
Fixed

[SceneView] Moving the camera with arrow keys or WASD in Fly mode does n...

Scene/Game View

-

Jan 16, 2019

-

Version/s: 2019.1.0a8

1. In SceneView, hold down an arrow key or hold down the right mouse button and hold down a key from WASD to move the camera2. Notic... Read more

1
votes
Not Reproducible

Setting Application.targetFrameRate in script causes game to freeze when...

WebGL

-

Oct 08, 2018

-

Version/s: 2017.4.0f1, 2018.2.7f1, 2018.3.0f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open user attached project "web-gl-bug-test.zip"2. Build the project for WebGL3. Open the build in Google Chrome... Read more

0
votes
Fixed

Dynamic shadows fail to render if the camera's near plane is very close ...

Shadows/Lights

-

Jan 15, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project "FrustumShadowPrecision" and open Scene "SampleScene"2. Enter Play Mode3. Observe sphere's... Read more

0
votes
Fixed

Disabled game object UV overlay is broken in the lightmap preview window

Progressive Lightmapper

-

Jan 16, 2019

-

Version/s: 2019.2.0a1

Steps to reproduce: 1. Download the attached project, and open SampleScene2. Navigate to Lighting Settings and bake your lightmaps3.... Read more

0
votes
By Design

Square artefact in the middle of an image when it is imported into Unity...

Graphics - General

-

Feb 08, 2018

-

Version/s: 2017.3.0f3, 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open attached project "1000001_Images_Test.zip"2. Open Test scene3. Change to 2d View and zoom in on images Ex... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.