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0
votes
Duplicate

[WebGL] Uncaught RangeError is thrown when opening mp4 video in WebGL build

WebGL

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Nov 07, 2016

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Version/s: 5.4.2f2

To reproduce: 1. Build and run attached project 2. Press on top left corner on "Trailer" button (it opens a mp4 video with AVPro as... Read more

0
votes
Fixed

[DrawMeshInstanced] Warning message is not shown when drawing non-instan...

Graphics - General

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Nov 15, 2016

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Version/s: 5.5.0f1

Steps to repro: 1. Open Unity; 2. Open attached project and 'repro' scene; 3. Notice that there are two gameobjects (InstancedMulti... Read more

1
votes
Fixed

[HoloToolkit] : 5.7: InputField keeps getting refocused when using HoloL...

Windows Store Apps

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Nov 11, 2016

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Version/s: 5.5.0b10

Steps to reproduce: 1. Open attached project 2. Open Build Window by clicking "HoloToolkit/Build Window" menu item 3. Enter Build di... Read more

0
votes
Won't Fix

DrawGizmoAttribute doesn't show up in Scene view Gizmos dropdown

Scene/Game View

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Nov 14, 2016

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Version/s: 5.4.2p4

Steps to reproduce: 1. Open attached project "851010.zip" 2. Open scene "test" 3. Notoice that GameObject has two Gizmos draw. Mono... Read more

0
votes
By Design

[Undo] Baked Lightmap scale offset is reset on Undo

Global Illumination

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Nov 15, 2016

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Version/s: 5.4.2p4

Baked Lightmap Tiling and Offset values are lost if deleting a baked object and undoing the deletion (see image) Repro: 1. Open th... Read more

1
votes
Won't Fix

User must press "enter" twice in the "InputField" to trigger EventTrigge...

UI

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Nov 13, 2016

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Version/s: 5.4.1f1

To reproduce: 1. Open attached project "EventTriggerSubmit". 2. Open Console window, and play "test" scene. 3. Enter anything in th... Read more

0
votes
Duplicate

[Shaders] Shader with a lot of multi_compile/shader_feature variants use...

Shaders

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Nov 15, 2016

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Version/s: 5.4.2f2

Reproducible with: 5.6.0a3 5.5.0f1 5.4.2f2 5.3.6f1 Reproduction Steps: 1- Download and open the reproduction project. (case_851438-... Read more

0
votes
By Design

Sprite packer atlas and original textures are included in build if textu...

2D

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Nov 10, 2016

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Version/s: 5.5.0b10

How to reproduce: 1. Open user's attached project 2. Switch to android platform 3. Build only scene1 4. Build only scene2 Actual re... Read more

0
votes
Duplicate

[SinglePassStereo] Render viewport scale and single pass scaling incorre...

VR

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Nov 15, 2016

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Version/s: 5.5.0f1

2. How we can reproduce it using the example you attached 1) Open the ViewportScene 2) Enable Single pass stereo 3) enabled Oculus S... Read more

0
votes
Fixed

Warning needed when resources.load is loading more than 4gb of data

Asset Bundles

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Sep 20, 2013

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Version/s: 4.2.1f4

Using resources.load to load more than 2gb (edit 4gb) of data causes the program to crash. It is a known issue, since winXP has a 2g... Read more

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