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Duplicate
Votes
0
Found in
5.5.0f1
Issue ID
851492
Regression
No
[SinglePassStereo] Render viewport scale and single pass scaling incorrect and does not clear gfx buffer
2. How we can reproduce it using the example you attached
1) Open the ViewportScene
2) Enable Single pass stereo
3) enabled Oculus SDK
4) Enter playmode
5) Click the gameview to change the viewport scale
6) Observe the game view scale incorrectly and fail to clear gfx buffer
note:
The repro above is with forward rendering,
With Deferred rendering, the gfx buffer is cleard but the scaling is still wrong.
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This is a duplicate of issue #817835