Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0f1
Issue ID
851492
Regression
No
[SinglePassStereo] Render viewport scale and single pass scaling incorrect and does not clear gfx buffer
2. How we can reproduce it using the example you attached
1) Open the ViewportScene
2) Enable Single pass stereo
3) enabled Oculus SDK
4) Enter playmode
5) Click the gameview to change the viewport scale
6) Observe the game view scale incorrectly and fail to clear gfx buffer
note:
The repro above is with forward rendering,
With Deferred rendering, the gfx buffer is cleard but the scaling is still wrong.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
This is a duplicate of issue #817835