Search Issue Tracker
Won't Fix
Votes
1
Found in
5.4.1f1
Issue ID
850804
Regression
No
User must press "enter" twice in the "InputField" to trigger EventTriggerType.Submit
To reproduce:
1. Open attached project "EventTriggerSubmit".
2. Open Console window, and play "test" scene.
3. Enter anything in the "input field".
4. Press "enter" (return) key.
5. If you didn't get any message in Console window and text in the InputField is not red, it means that EventTriggerType.Submit was not called, now press "enter" again.
Expected result: First time you press enter, EventTriggerType.Submit is called.
Actual result: You need to press enter twice, for EventTriggerType.Submit to be called.
Reproducible with: 5.2.3f1, 5.3.2f1, 5.4.1f1, 5.5.0f1, 5.6.0a3
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
bamcd0313
Nov 01, 2022 17:58
Use Input.GetKeyDown(KeyCode.Return)
instead of Input.GetKey(KeyCode.Return) or Input.GetKeyUp(KeyCode.Return)