Search Issue Tracker
Fixed in 2017.1.0f3
Fixed in 5.6.X
Votes
0
Found in
4.2.1f4
Issue ID
564965
Regression
No
Warning needed when resources.load is loading more than 4gb of data
Using resources.load to load more than 2gb (edit 4gb) of data causes the program to crash. It is a known issue, since winXP has a 2gb limit on memory processes can use, but a warning for the user would be nice.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
zarex7
Feb 16, 2020 05:58
modern videocards use more 11Gb of memory. So, 2/4Gb limits are unacceptable STONE AGE.