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Building AssetBundle throws "Plugin 'openxr_loader.dll' is used from sev...
How to reproduce: 1. Open the user's attached "SceneBundling" project 2. Select Asset Bundles->Build 3. Observe the Console Expecte... Read more
[Editor] LOD Group triangle count is inaccurate for sub-meshes
1. Set a mesh with submeshes as your LOD Mesh 2. Check the triangle count in the LOD Inspector Actual result: the triangle count is... Read more
OnActiveBuildTargetChanged not called in batch mode
Reproduction steps: 1. Download the attached user's project "switchPlatform.zip" 2. Run "{path to Unity} -batchmode -nographics -qui... Read more
[iOS] Batchmode abort "Timeout after 300 seconds" when building using Co...
Reproduction steps: 1. Download and unzip the project that the customer attached 2. On CLI execute command <Unity installation> -pro... Read more
[Barracuda]Output tensor channels are swapped and values are much higher...
Reproduction steps: 1. Open the "UnityProject" from the latest "default" branch. 2. Make sure to run the generate-all script to up... Read more
[Android] "...errno 35 Resource deadlock would occur" with "Upres" model
Reproduction steps: 1. Open the attached project. 2. Build and run it on a Snapdragon Android device. Actual result: - Applicati... Read more
[UI Builder] Entering Play Mode while UI Builder Window is open breaks t...
Reproduction steps: 1. Open the attached user's project "2021.2.zip" 2. Open "SampleScene.unity" in "Assets/Samples/Shader Graph Mar... Read more
"unity_WorldToObject" is not the inverse of "unity_ObjectToWorld" when a...
How to reproduce: 1. Open the user's attached project "MatrixBug.zip" 2. Load the Scene "MatrixBug" 3. In the Hierarchy select the "... Read more
Scene icon in the Project window changes its theme to the opposite of th...
How to reproduce: 1. Create a new project 2. In the Project window open the Assets/Scenes folder 3. Open the General Preferences (Ed... Read more
[XR SDK] [OpenXR] [Post Processing] PostExposure effect has visual artif...
Reproduction steps: 1. Open the attached project 2. Open the "WorldInteractionDemo" scene 3. Set OpenXR as XR Plug-in 4. Enter Play ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][OpenGL]Soft Shadows contain artifacts when the OpenGL Graphics API is used
- The particle system prewarm flag is ignored when calling the Start function after the Stop function
- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene