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0
votes
Fixed

Building AssetBundle throws "Plugin 'openxr_loader.dll' is used from sev...

Package: OpenXR Plugin

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Jul 09, 2021

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Version/s: 2020.2, 2020.3, 2020.3.4f1, 2021.2

How to reproduce: 1. Open the user's attached "SceneBundling" project 2. Select Asset Bundles->Build 3. Observe the Console Expecte... Read more

0
votes
Fixed

[Editor] LOD Group triangle count is inaccurate for sub-meshes

Inspector Framework

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Jul 12, 2021

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Version/s: 2021.1.0a1

1. Set a mesh with submeshes as your LOD Mesh 2. Check the triangle count in the LOD Inspector Actual result: the triangle count is... Read more

0
votes
By Design

OnActiveBuildTargetChanged not called in batch mode

Scripting

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Jul 02, 2021

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Version/s: 2019.4, 2020.3, 2020.3.0f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Download the attached user's project "switchPlatform.zip" 2. Run "{path to Unity} -batchmode -nographics -qui... Read more

0
votes
Not Reproducible

[iOS] Batchmode abort "Timeout after 300 seconds" when building using Co...

Build Pipeline

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Jun 17, 2021

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Version/s: 2020.3, 2020.3.8f1

Reproduction steps: 1. Download and unzip the project that the customer attached 2. On CLI execute command <Unity installation> -pro... Read more

0
votes
Fixed

[Barracuda]Output tensor channels are swapped and values are much higher...

Package: Barracuda

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Oct 02, 2020

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Version/s: 1.2.0

Reproduction steps: 1. Open the "UnityProject" from the latest "default" branch. 2. Make sure to run the generate-all script to up... Read more

0
votes
Fixed

[Android] "...errno 35 Resource deadlock would occur" with "Upres" model

Package: Barracuda

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Mar 01, 2021

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Version/s: 1.2.0, 1.3.1

Reproduction steps: 1. Open the attached project. 2. Build and run it on a Snapdragon Android device. Actual result: - Applicati... Read more

0
votes
Fixed

[UI Builder] Entering Play Mode while UI Builder Window is open breaks t...

Package: UI Builder

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Jun 25, 2021

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Version/s: 1.0.0-preview.14

Reproduction steps: 1. Open the attached user's project "2021.2.zip" 2. Open "SampleScene.unity" in "Assets/Samples/Shader Graph Mar... Read more

0
votes
By Design

"unity_WorldToObject" is not the inverse of "unity_ObjectToWorld" when a...

Hybrid Renderer

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Jun 24, 2021

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Version/s: 2018.4, 2019.4, 2020.2.1f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the user's attached project "MatrixBug.zip" 2. Load the Scene "MatrixBug" 3. In the Hierarchy select the "... Read more

0
votes
Fixed

Scene icon in the Project window changes its theme to the opposite of th...

Themes

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Jul 10, 2021

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Version/s: 2021.2.0a17, 2021.2.0b3, 2022.1

How to reproduce: 1. Create a new project 2. In the Project window open the Assets/Scenes folder 3. Open the General Preferences (Ed... Read more

4
votes
Duplicate

[XR SDK] [OpenXR] [Post Processing] PostExposure effect has visual artif...

Package: OpenXR Plugin

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Jul 09, 2021

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Version/s: 1.2.3

Reproduction steps: 1. Open the attached project 2. Open the "WorldInteractionDemo" scene 3. Set OpenXR as XR Plug-in 4. Enter Play ... Read more

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