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384B GC Alloc in GUIUtility.BeginGUI when using Pixel Perfect Camera
Steps to reproduce:1. Create new project2. Import 2D Pixel Perfect package3. Add Pixel Perfect Camera component to the Main Camera4.... Read more
[Android] Manifest does not correctly reflect the OpenGL version require...
Steps to reproduce:1. Open user attached project2. Check the player settings and observe that Graphics API is set to OpenGLES33. Exp... Read more
[Sequential] The sequential blocks and nodes should have greater parity
There are some cosmetic UX differences between the sequential blocks and their corresponding nodes (img attached). Sequential Circle... Read more
Package Manager UI does not show up and there are compilation errors whe...
How to reproduce: 1) Create a new project in 2018.32) Disable all modules3) Open the project in 2019.1 Result: Package Manager Windo... Read more
[Windows][DX12] When Gsync option is enabled in nVidia control, Player c...
This crash happens in a very specific condition:- multiple monitor setup with one of them a Gsync monitor- nVidia Gsync option is en... Read more
Unity Crashes on GC_win32_get_memObject when allocating a lot of objects
How to reproduce:1. Open user's attached project2. Open and launch scene "Samplescene"3. Select cube gameObjects under "MemoryChunk"... Read more
[LWRP] Cyan level is too high in the LWRP template scene when using Gamm...
To reproduce:1. Create a new project with LWRP template (for 2019.1 version use Unity hub)2. Open SampleScene3. Switch color space t... Read more
The Scene is saved when AssetModificationProcessor.IsOpenForEdit returns...
How to reproduce:1. Open attached "Repro-OpenForEditBroken.zip" project2. Make a change to the Scene3. Save the Scene Expected resul... Read more
[Regression] Window as a Transparent overlay fails when using DwmExtendF...
How to reproduce:1. Open the user-submitted project ("TransparentWindow.zip") and open "Scene"2. Build the project and run it3. In t... Read more
Particle System scatters differently when in Play Mode
How to reproduce:1. Open attached project ("case_1111134-ParticleSystem.zip")2. In the Hierarchy, select ParticleSystemGruen3. Inspe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open