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SyncVar hook isn't called most of the time if SyncVar value is changed d...
Steps to reproduce: 1. Open attached project 2. Build and run project as host 3. In editor, open scene "SceneStart" and run it 4. C... Read more
Nested canvas anchor's position reset to bottom left after entering play...
Steps to reproduce: 1. Create a new project. 2. Add "UI>Canvas" gameobject. 3. Add a child canvas to previous canvas. 4. Set child's... Read more
NavMeshObstacle carving causes NavMeshAgent to teleport
Reproduction step: 1. Open the attached project. 2. Open and play the "MainScene". - After few seconds obstacle is instantiated ins... Read more
Project crashes when playing Audio and recording with Everyplay at the s...
Reproduction steps: 1) Open "bug_everyplay_android_audiopool_crash" project 2) Build and run "EveryTester" scene on Android 3) Pres... Read more
[Mono]FieldInfo.GetValue(null) crashes unity on ScriptingInvocationNoArg...
To reproduce: 1. Open the project attached by the user 2. Open the scene "asd" 3. Enter Play mode 4. Press R Crash! NOTE: commenti... Read more
[iOS][Android] UI buttons do not work if the parent of Canvas has Event ...
Steps to reproduce: 1) Open the attached project. 2) Build and deploy to an iOS or Android device. 3) Locate the button labeled 'Bro... Read more
Canvas with Graphic Raycaster which has an image object does not block C...
Repro steps: 1. Open "GraphicRaycast" project 2. Open "scene" scene 3. Enter play mode 4. Click on the red square 5. Notice that the... Read more
[NetworkAnimator] Only first layer animations are synced through network
Steps to reproduce: 1. Open attached project "NetworkAnimatorMultipleLayers.zip" 2. Build and run project as host 3. In editor, ope... Read more
Sometimes errors when LoadAssetAsync and UnloadUnusedAsset is called bef...
When calling UnloadUnusedAssets in a script where a LoadAssetAsync has occured but asset not yet used, AssetBundleRequest.asset will... Read more
The Plane struct constructor calculates "this.m_Distance" inaccurately i...
Steps to reproduce: 1. Observe Plane third constructor (or watch attached photo). Expected results: "this.m_Distance = -Vector3.Do... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view