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WheelCollider: when collider position doesn't match the position of pare...
Steps to reproduce: 1. Open "ScaleBug.zip" project2. Open scene bug3. Select "GameObject" and scale it4. Notice that wheel collider ... Read more
Crash when MenuItem calls a method with a generic parameter
Steps to reproduce: 1. Open attached project "MenuItemcrash.zip"2. Click on menu "Assets/Create/AI/Aim Towards Player AI" and observ... Read more
Creating a prefab from object which has rigidbody and MonoBehaviour with...
Steps to reproduce: 1. Open "RigidbodyCrash.zip" project2. Open scene "bug"3. Drag "GameObject" from hierarchy to project tab to cre... Read more
[iOS] Launch Screen Fill Percentage text doesn't fit
In "Player Setting/Splash Image/Launch Screen" See attached screenshot. Read more
Editor crashes when passing null object to UnityEditor.Undo.DestroyObjec...
Just call UnityEditor.Undo.DestroyObjectImmediate (null); in the Start() method of a script attached to a GameObject and Unity will ... Read more
[iOS] WWW requests not working on iOS9
To Reproduce: 1. Deploy the attached project to an iOS9 device.2. Observe that progress is www.progress is stuck on zero and the req... Read more
[iOS] Handheld.PlayFullScreenMovie is not working on 5.2
To Reproduce: 1. Deploy the attached project.2. Observe that none of the videos can be found. When calling Handheld.PlayFullScreenMo... Read more
Setting frame rate of AnimationClip to 0 crashes unity
Steps to reproduce: 1. Open attached project ("AnimationClipCrash");2. Open scene "bug"3. Run it Note: SetFrameRate.cs sets Animatio... Read more
[Windows] Multibyte characters in the company/product name are wrongly e...
Using multibyte characters (e.g. Chinese, Japanese and Korean) in the company name (PlayerSettings.companyName) and the product name... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12