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[Scripting, Profiler] It's not possible to get runtime size for meshes
With the current APIs Unity provides, it is difficult to determine exactly where the memory footprint for a mesh is coming from, esp... Read more
Material with lightweight render pipeline is being pink when being calle...
To reproduce:1. Open attached project;2. Open Sample scene3. Press play4. Notice that the cube is pink or invisible Actual result: T... Read more
Version Control automatically Checkouts Reimported Sprites
How to reproduce:1. Open attached project (Bug.zip)2. Configure your "Version Control Integration for Perforce" setup3. Ensure the c... Read more
Unable to switch to different font on selecting another font from Asset ...
The font doesn't change the second time on selecting a different font asset. Steps to repro:1. Create a new Project.2. Gameobject &g... Read more
[Editor] Maximized "Game View" doesn't get minimized after disabling the...
When "Maximize on Play" was enabled while playing the scene, the "Game View" doesn't minimize back after disabling "Maximize on Play... Read more
Last or two last lines of Input Field disappear when pasting text before...
How to reproduce:1. Open the attached user's 'EmptyProject.zip' project2. Open "New Scene" and play the Scene3. Write some lines in ... Read more
[Android] Skinned Mesh with custom material is rendered glitchy on newer...
How to reproduce:1. Open attached project2. Build&Run to Android device containing Mali GPU3. Launch the application and observe... Read more
[Video] WindowsVideoMedia error message incomplete when H.265 codec not ...
WindowsVideoMedia error message incomplete when H.265 codec not installed Steps to Repro:1. Open attached or create a new project2. ... Read more
GameObject Component's serialized class drop down field does not update ...
How to reproduce:1. Open user attached project ("PropertyDrawerBug")2. Open "SampleScene" Scene3. Select "MyObject" in the Hierarchy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open