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Material with lightweight render pipeline is being pink when being called with AssetBundle



To reproduce:
1. Open attached project;
2. Open Sample scene
3. Press play
4. Notice that the cube is pink or invisible

Actual result: The material of the cube is pink
Expected result: The material should be loaded correctly with lightweight render pipeline.

Reproduced in: 2017.4.0f1; 2017.4.16f1; 2018.2.0a1; 2018.2.18f1; 2018.3.0a1; 2018.3.0b12; 2019.1.0a1; 2019.1.0a10

Note: on 2018.3.0b12 the cube is invisible.

Note: Attaching gif

  1. Resolution Note (2019.2.X):

    Bundles were built for Android, but loaded in the editor (Windows). Shaders compiled for Android are not compatible with Windows.

Comments (1)

  1. MichaelLampel

    Feb 02, 2019 04:30

    I got this same effect by loading models and having the last one have a section go pink rather than white. It is likely a memory allocation issue. Work around was to instantiate an additional dummy object that is out of view.

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