Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a10
Issue ID
1104417
Regression
Yes
[Editor] Maximized "Game View" doesn't get minimized after disabling the "Maximize on Play" and toggling "Pause" button.
When "Maximize on Play" was enabled while playing the scene, the "Game View" doesn't minimize back after disabling "Maximize on Play" and toggling the "Pause" button.
Steps to Repro:
1. Create a new project
2. Enable "Maximize on Play" in-game view
3. Play the scene
4. Pause
5. Disable "Maximize on Play" and Unpause
Actual Result:
1. The game view doesn't minimize
Expected Result:
1. The game view should minimize on unpausing after "Maximize on Play" is disabled
Environment:
Windows and Mac
Working with:
2019.1.0a9, 2018.3.0b12, 2018.2.7f1
Occurring with:
2019.1.0a10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment