Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a10
Issue ID
1104416
Regression
Yes
Unable to switch to different font on selecting another font from Asset selector window.
The font doesn't change the second time on selecting a different font asset.
Steps to repro:
1. Create a new Project.
2. Gameobject > 3D Object > TextMeshPro - Text.
3. Click on "Import TMP Essentials".
4. Click on "Import TMP Examples & Extras".
4. In the Inspector, under Main Settings > Font Asset
5. Open Asset selector window > Select "Antom SDF" asset.
6. Select other assets.
Actual result:
The font doesn't change the second time on selecting a different font asset.
Expected Result:
The Font should change for each and every asset selection.
Reproducible in:
2019.1.0a10.
Working Fine In:
2019.1.0a9, 2018.3.0b12.
Environment:
Windows & Mac.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
Add comment