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Render Graph Viewer window cannot be scrolled when mouse is hovering ove...
Steps to reproduce:1. Create a project2. Open Render Graph Viewer window (Window > Analysis > Render Graph Viewer)3. Scroll do... Read more
Conditional compilation problem with RuntimeInitializeOnLoadMethod
Repro steps: 1. Open "DELETE.zip" project2. Clear the Console and enter Play mode3. Exit Play mode and check the Console output (Tes... Read more
[OSX][Metal] OSX Metal build runs slower than GLCore - Hand Painted Dese...
Steps to reproduce: 1. Open attached project2. Disable VSync in Quality Settings3. Change graphics API for Mac Standalone to Metal4.... Read more
GUI.Toolbar elements do not display their tooltips when hovered over wit...
To reproduce:1. Open the attached project2. Open the Scene view3. Press on any object in the Hierarchy so that the Editor window wou... Read more
[iOS][Metal][Internal profiler]Draw calls/batches on device are always z...
Steps to reproduce the issue:1. Download and open attached project.2. Set iOS as a target platform.3. Make sure that "Internal Profi... Read more
Playmaker package doesn't work after importing
Steps to reproduce : - create a new project- import the Playmaker package https://www.assetstore.unity3d.com/en/#!/content/368- try ... Read more
Burst error BC1003 is thrown when Burst compiles
How to reproduce:1. Open the “IN-91465_repro“ project2. Observe the Console Expected result: Errors are not thrownActual result: BC1... Read more
The locked state dropdown moves depending on graph zoom level
When using the lock state node with it's literal (A dropdown with three options) can move around the graph depending on the zoom lev... Read more
Invalid GUID in project settings after every build on Android
Steps to reproduce:1. Open attached project2. Build and run for android-Could not extract GUID Error appears ( if error didn't appea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject