Search Issue Tracker
Fixed in 2020.3.39f1
Fixed in 2020.3.X, 2021.3.X, 2022.1.X, 2022.1.14f1, 2022.2.X
Votes
0
Found in
2020.3.34f1
2021.3.3f1
2022.1.1f1
Issue ID
UUM-835
Regression
Yes
Prefabs with a Light Component are listed in the Light Explorer when the "Show Inactive Objects" property is checked
How to reproduce:
1. Open the user's attached "New Unity Project (5).zip" project
2. Open the "SampleSceneMany" Scene
3. Go to Window -> Rendering -> Light Explorer
4. Make sure "Show Inactive Objects" is checked in the Light Explorer window
5. Observe the lights in the Light Explorer window
Expected result: Only the inactive lights in the Hierarchy are shown in the Light Explorer window
Actual result: The inactive lights in the Hierarchy and Prefabs, which have a Light Component are shown in the Light Explorer window
Reproducible with: 2020.2.0a10, 2020.2.0b4
Not reproducible with: 2020.1.7f1, 2020.2.0a09
Could not test with: 2018.4.27f1, 2019.4.11f1 ("Show Inactive Objects" checkbox is not available in the Light Explorer)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ExtractHandles when shutting down the Editor in a specific scene while Burst jobs are in progress
- Unity Hub closes with no "Project is currently open" window when selecting an already open project from the Projects list
- The Hub freezes indefinitely when copy/pasting a lot of characters in the “Set project display name” Hub window since it has no character limit
- Inconsistent “Favorites” icon highlight in Unity Hub
- "Could not connect project. Try again" Hub error is not informative/does not inform the user with the reason why it failed when connecting a project to cloud with a name that's too long
Resolution Note (fix version 2020.3):
Fixed in 2020.3.39f1