Search Issue Tracker
Fixed
Fixed in 2020.3.39f1, 2021.3.10f1, 2022.1.14f1, 2022.2.0a9
Votes
0
Found in
2020.3.34f1
2021.3.3f1
2022.1.1f1
Issue ID
UUM-835
Regression
Yes
Prefabs with a Light Component are listed in the Light Explorer when the "Show Inactive Objects" property is checked
How to reproduce:
1. Open the user's attached "New Unity Project (5).zip" project
2. Open the "SampleSceneMany" Scene
3. Go to Window -> Rendering -> Light Explorer
4. Make sure "Show Inactive Objects" is checked in the Light Explorer window
5. Observe the lights in the Light Explorer window
Expected result: Only the inactive lights in the Hierarchy are shown in the Light Explorer window
Actual result: The inactive lights in the Hierarchy and Prefabs, which have a Light Component are shown in the Light Explorer window
Reproducible with: 2020.2.0a10, 2020.2.0b4
Not reproducible with: 2020.1.7f1, 2020.2.0a09
Could not test with: 2018.4.27f1, 2019.4.11f1 ("Show Inactive Objects" checkbox is not available in the Light Explorer)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Project fails to load when Virtual Artifacts are Corrupted
- Long scheduler times on main thread when using InstantiateAsync with a singular massive Prefab
- The project hangs upon opening it when importing the "discrete_rank2_vector_v2_0.onnx" file
- Opening the Look Dev hangs the Editor when the window is opened for the first time in the project or after deleting the Library folder
- Look Dev has blurry icons on 4k monitors
Resolution Note (fix version 2020.3.39f1):
Fixed in 2020.3.39f1