Search Issue Tracker
Fixed
Votes
0
Found in [Package]
0.11.2-preview.2
Issue ID
1288759
Regression
No
[ECS] ITriggerEventsJob job handle is not registered as a job dependency
How to reproduce:
1. Open the user's attached project ("PhysicsCallbackRepro.zip")
2. In the Toolbar select Jobs and toggle "JobsDebugger" on
3. Enter Play mode
Expected results: The dependencies created are registered as part of the Physics system that executes them
Actual result: The dependency is not registered as a part of the Physics system, they do not get executed and an Error is thrown
Reproducible with: 2019.4.14f1, 2020.1.11f1, 2020.2.0b10, (ECS 0.11.1-preview.4 - 0.11.2-preview.1)
Could not test with: 2018.4.28f1 (ECS did not exist yet)
Could not test with packages: ECS 0.13.0-preview.24 - 0.16.0-preview.21 (Couldn't upgrade)
Error:
InvalidOperationException: The system Unity.Transforms.EndFrameParentSystem reads Unity.Transforms.LocalToWorld via TestSytem:TriggerEventsJob but that type was not returned as a job dependency. To ensure correct behavior of other systems, the job or a dependency of it must be returned from the OnUpdate method.
Unity.Entities.JobComponentSystem.AfterOnUpdate (Unity.Jobs.JobHandle outputJob, System.Boolean throwException) (at Library/PackageCache/com.unity.entities@0.11.1-preview.4/Unity.Entities/JobComponentSystem.cs:102)
Unity.Entities.JobComponentSystem.Update () (at Library/PackageCache/com.unity.entities@0.11.1-preview.4/Unity.Entities/JobComponentSystem.cs:148)
Unity.Entities.ComponentSystemGroup.UpdateAllSystems () (at Library/PackageCache/com.unity.entities@0.11.1-preview.4/Unity.Entities/ComponentSystemGroup.cs:445)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment