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Fixed
Fixed in 2021.3.33f1, 2022.3.15f1, 2023.2.2f1
Votes
1
Found in
2021.3.32f1
2022.3.14f1
2023.2.1f1
Issue ID
UUM-56599
Regression
No
[WebGL] AsyncGPUReadback.Request causes the WebGL Player to run out of memory when using it as a Texture for the Video Player Component
How to reproduce:
1. Open the “WebGLAsyncGPUReadbackTest“ project
2. Make sure that the build is set to “WebGL” (File > Build Settings > “WebGL” > “Switch Platform”)
3. Build And Run
4. In the Player open the browser console
5. Wait for 1 minute
6. Observe the browser console
Expected result: No allocation errors are thrown
Actual result: The “Could not allocate memory” error is thrown
Reproduced with: 2021.3.32f1, 2022.3.14f1, 2023.2.1f1, 2023.3.0a13
Not reproducible with: 2023.3.0a15
Fixed in: 2023.3.0a14
Reproduced on: Windows 10 (by reporter), Windows 11
Not reproducible on: No other environment tested
Browser reproduced on: Firefox, Chrome, Edge
Notes:
1. Not reproducible in Editor
2. The error is constantly being thrown to the browser console
3. On the Firefox browser the errors are not thrown to the console but instead after some time the Player throws an error and stops rendering → Full error provided in internal comments
4. Not reproducible on the Edge browser in 2021.3.32f1
5. The browser console can be opened by different shortcuts. These shortcuts are also different for each browser. The default shortcuts can be located here https://docs.unity3d.com/Manual/webgl-debugging.html
Error thrown to the browser console:
{noformat}Could not allocate memory: System out of memory!
Trying to allocate: 3686400B with 16 alignment. MemoryLabel: TempOverflow
Allocation happened at: Line:62 in
Memory overview
ALLOC_TEMP_TLS ] used: 7372800B used: 2120291187B | peak: 2120291607B | reserved: 2120520745B
ALLOC_TEMP_JOB_1_FRAME ] used: 0B used: 0B | peak: 0B | reserved: 0B
ALLOC_TEMP_JOB_4_FRAMES (JobTemp) ] used: 0B used: 106B | peak: 0B | reserved: 524288B
[ ALLOC_GFX ] used: 3747131B | peak: 3747131B | reserved: 3749392B{noformat}
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