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Sampling more than 16 textures in a computeshader spams OPENGL ERROR: Ge...
To reproduce: 1. Open the project, attached by the user (ComputeShaderBugReport.zip) 2. Open the "TestScene" scene 3. Select TexCou... Read more
Texture drawn via GUI.DrawTexture() method and preview of the texture ar...
To reproduce: 1. Open the project, attached by the user (New Unity Project.zip) 2. Open the "Tester" scene 3. Select the Rik_Wouter... Read more
error CS1679: Invalid extern alias appears if folder have "=" symbol in ...
How to reproduce: 1. Put a = character in front of one folder that is part of the installation path (eg: D:\Programs\=Unity\2018.1..... Read more
TextMeshPro UGUI is not masked when objects are rendered behind it
To reproduce: 1. Open my attached project 2. Observe the scene (check picture attached) Expected: TextMeshPro UI text is being mas... Read more
Mesh compression produces artifacts when using models in 32-bit index mode
How to reproduce: 1. Open user's project 2. Open scene "Demo" 3. Double click on Monkey_32Bit in the Hierarchy and it will appear in... Read more
InputTracking.GetLocalRoation first value sometimes returns default rota...
To reproduce: 1. Open attached project; 2. Open "VRScene" scene; 3. Build and Install it on an Android device; 4. Launch the XR_Rot... Read more
Objects with Flipped Normals ignore Lightmapping
How to reproduce: 1. Open the attached Project 2. Observe Objects in the Scene View Expected result: "Cube (1)" in the center is li... Read more
Post-effects are rendering with lots of artifacts on Metal API with MSAA...
To reproduce: 1. Open users attached project "GD-Ocean.zip" 2. Build the project for iOS 3. Run the build with Xcode Expected resul... Read more
[Sprite Shape] Color of sprite is darker in preview on selecting 'Sprite...
Color shade for sprite preview is coming darker, refer screenshot for the same Steps to Repro: 1. Open attached project > project ... Read more
[Android Vulkan] Shader using offset renders wrongly on Adreno GPU phone...
Steps: 1. Build apk with Vulkan api and run on Adreno GPU phones that supports Vulkan OR use the apk in the Build folder 2. Open the... Read more
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