Search Issue Tracker
Not Reproducible
Votes
1
Found in
2017.3.0f3
Issue ID
1008346
Regression
No
Sampling more than 16 textures in a computeshader spams OPENGL ERROR: GetTextureTargetGLES - Invalid input: 315
To reproduce:
1. Open the project, attached by the user (ComputeShaderBugReport.zip)
2. Open the "TestScene" scene
3. Select TexCountTester (16 limit) object and disable Tex Count Tester component
4. Enter Play mode and observe the texture on the left (wrong behavior)
5. Observe the console
6. Disable the Tex Count Tester component on the TexCountTester (bugged) object
7.Enable the Tex Count Tester component on the TexCountTester (16 limit)
8. Enter Play mode and observe the texture on the right (correct behavior)
Expected: sampling more than 16 textures doesn't spam the errors and shows the correct texture
Reproduced in 2017.1.3p1, 2017.2.2f1, 2017.3.0f3, 2017.3.1p3, 2018.1.0b10, 2018.2.0a3
Not reproducible since 2018.1.8f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing Render Feature "Full Screen Pass Render Feature" in any “Universal Renderer Data” asset when upgrading from 2022.3
- Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range in Trail Texture Modes except "Stretch"
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead
- [Linux] Top left corner of the screen is unresponsive when the Editor recompiles
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
Add comment