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Not Reproducible
Votes
1
Found in
2017.3.0f3
Issue ID
1008346
Regression
No
Sampling more than 16 textures in a computeshader spams OPENGL ERROR: GetTextureTargetGLES - Invalid input: 315
To reproduce:
1. Open the project, attached by the user (ComputeShaderBugReport.zip)
2. Open the "TestScene" scene
3. Select TexCountTester (16 limit) object and disable Tex Count Tester component
4. Enter Play mode and observe the texture on the left (wrong behavior)
5. Observe the console
6. Disable the Tex Count Tester component on the TexCountTester (bugged) object
7.Enable the Tex Count Tester component on the TexCountTester (16 limit)
8. Enter Play mode and observe the texture on the right (correct behavior)
Expected: sampling more than 16 textures doesn't spam the errors and shows the correct texture
Reproduced in 2017.1.3p1, 2017.2.2f1, 2017.3.0f3, 2017.3.1p3, 2018.1.0b10, 2018.2.0a3
Not reproducible since 2018.1.8f1
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